Chapter 321: Chapter 321 - Woodland Ranger Set
Chapter 321: - Woodland Ranger Set
[Woodland Ranger Helmet]
[Grade: Unique]
[Intelligence +35
Stamina +35
Accuracy +55]
[Durability: 100/100]
[Weight: 169]
[Skills:]
[Forest\'s Blessing: Heals the ranger for 5% of their maximum health every 10 seconds when standing still in a forested area.]
[Quick Reflexes: Reduces the cooldown of all bow skills by 15%, enabling faster use of abilities.]
[User Restriction: Level 200 and higher.
700 Agility.
Advanced Bow Expertise.]
He started examining the helmet, the only Unique-grade piece in the set. The added stats were significant, and the boost in Accuracy was also noticeable.
The helmet came with two skills: Forest\'s Blessing, which provided the user with health regeneration at a rate of 5% every 10 seconds-a considerable amount. The second skill, Quick Reflexes, reduced the cooldown for all bow skills by 15%.
Just from a quick glance, these two skills already seemed quite impactful.
"A regeneration skill for a ranger?" Elincia commented, turning to Maylock. "What do you think, Maylock?"
"Regeneration skills certainly provide a great benefit. With this, the user can operate solo and passively recover their health, needing about three minutes to fully restore themselves. But "he paused for a moment. "I\'m not sure, since I\'m not accustomed to such skills. Typically, a ranger needs to position themselves carefully to minimize damage. Still, this is an exceptional skill."
"It sure shows the value of a Unique-grade, doesn\'t it?" Goldrich chimed in.
"And also," Maylock continued, "the 15% cooldown reduction is significant, especially considering you have bow skills with immense damage, right?"
Broken nodded slowly.
"Your rating, Maylock?" Elincia prompted.
"Ten out of ten. I would gladly buy this piece, especially with the Accuracy stat included," he said with a chuckle.
[Woodland Ranger Gloves]
[Grade: Epic]
[Agility +50
Hit +30
Attack Speed +70]
[Durability: 100/100]
[Weight: 183]
[Skills:]
[Precision Aim: Increases the ranger\'s bow damage by 15% and reduces the time required to draw and release arrows by 10%.]
[Nature\'s Snare: Adds a 15% chance for bow attacks to entangle targets in thorny vines, reducing their movement speed by 30% for 3 seconds.]
[User Restriction: Level 200 and higher.
700 Agility.
Advanced Bow Expertise.]
The gloves also boasted two skills that clearly enhanced damage output. The first was a passive skill that increased damage by 15%-a significant boost. Additionally, they shortened the charge time for bow skills by 10%, meaning Broken could charge his bow skills more swiftly. Another skill reduced the opponent\'s movement speed by 30%, though this only had a 15% chance of activating.
"These gloves are incredible too, especially paired with your Explosive Arrow skill. A 15% damage increase is massive," Maylock observed.
"Absolutely," Goldrich agreed.
"But once again," Maylock sighed, "this requires 700 Agility stat points. Do you even have that high of an Agility to equip these, Broken?"
Freya interjected with a chuckle. "Oh, is Mr. Maylock poking into Broken\'s business again? I thought we were just here to see the results of his ranger outfit."
Elincia laughed at the playful banter. "I wouldn\'t be surprised if he already had a theory on how Broken will meet the 700 Agility requirement."
"Broken is surely a Divine Champion," came an unexpected comment from the back of the room. It was Kingsley, peeking in from just outside the door.
"Oh, absolutely! Master must be a Sloth Champion, blessed with a ton of skills and blessings from Goddess Akidia," RememberMe added with a grin. "I bet the goddess was just too lazy to choose a proper champion, so she ended up giving him everything. Hahaha!"
Forev smacked RememberMe on the head. "Shut up, you big mouth!"
Maylock sighed and responded, "It sounds like a joke, but it actually makes sense."
Broken continues to share the next piece of item.
[Woodland Ranger Armor]
[Grade: Epic]
[Health +200
Defense +250]
[Durability: 100/100]
[Weight: 256]
[Skills:]
[Stealth Mode: Activates invisibility for 5 seconds, allowing the ranger to reposition or escape
from dangerous situations.
Cooldown: 20 seconds.]
[Thorn Shield: Reflects 15% of melee damage back to attackers and slows their movement
speed by 10%.
Duration: 3 seconds.
Cooldown: 10 seconds.]
[User Restriction: Level 200 and higher.
700 Agility.
Advanced Bow Expertise.]
The body armor of the Ranger outfit granted a Stealth skill, reminiscent of the Verdant Whisperplate he had acquired from defeating the Horror Vine Treant raid boss, but with a much shorter cooldown. Additionally, it featured a Thorn Shield skill that was invaluable for escaping melee attackers. This skill reflected 15% of the damage taken and also slowed the
assailants\' movement speed.
[Woodland Ranger Breeches]
[Grade: Epic]
[Health +250
Defense +200
Agility +50]
[Durability: 100/100]
[Weight: 234]
[Skills:]
[Barkskin: Provides a natural armor that absorbs up to 20% of incoming physical damage and
reduces elemental damage by 10%.
Cooldown: 20 seconds.]
[Acrobat\'s Grace: Reduces fall damage by 50% and allows the ranger to perform a quick roll
upon landing, avoiding stun effects.]
[User Restriction: Level 200 and higher.
700 Agility.
Advanced Bow Expertise.]
The next item was the pants. The first skill, Barkskin, provided a kind of shield, absorbing
20% of physical damage and reducing elemental damage by 10%. The values weren\'t particularly high, but the cooldown was fairly short at 20 seconds. This was still very useful, considering the ranger outfit wasn\'t designed to focus on defense.
The second skill reduced fall damage, making it perfect for a ranger who frequently maneuvered and positioned themselves at high altitudes or among trees to evade melee
attackers.
While the pants weren\'t exceptionally remarkable, they still did offer some decent skills.
[Woodland Ranger Boots]
[Grade: Epic]
[Agility +35
Movement Speed +200
Evasion +50]
[Durability: 100/100]
[Weight: 212]
[Skills:]
[Silent Footsteps: Reduces noise generated by movement by 70%, making it harder for
enemies to detect the ranger\'s presence.]
[Forest\'s Leap: Increases jump height and distance by 45%, allowing the ranger to reach
higher ground or avoid obstacles.]
[User Restriction: Level 200 and higher.
700 Agility. Advanced Bow Expertise.]
And finally, the last item, the boots. They came with the skill Silent Footsteps, which was
ideal for sneak attacks or scouting, reducing noise from movement by 70%. While he wished the effect could be as high as 100%, he recognized it was already significant for an Epic-graden/ô/vel/b//in dot c//om
item.
The second skill, Forest\'s Leap, enhanced jump height, making it perfect for a ranger who relied on strategic positioning and fighting from advantageous spots. This skill perfectly complemented the Acrobat\'s Grace skill from the pants.
While he might have hoped for even more from the boots, they were actually quite impressive and well-suited for a ranger.
Everyone\'s faces lit up with satisfaction as they read the overall description of the items.
Broken felt the same sense of contentment, although he was keeping one thing under wraps: the Blacksmith\'s appraisal. When everyone seemed satisfied with the general status of the
set, Broken began the appraisal process piece by piece.
[Blacksmith\'s Appraisal (Active Skill)]
As he checked each piece, a new effect emerged when he got to the helmet.
[A hidden feature was discovered for Woodland Ranger Helmet]
[A new skill had been discovered from the item.]
It was a pleasant surprise that the Unique-grade helmet turned out to have one more hidden
feature. However, there was still one more thing he hadn\'t checked yet: the skill that came from wearing the complete Woodland Ranger set.